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Old May 15, 2009, 10:36 AM // 10:36   #301
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Why was aegis changed to this? Why not to another useless skill?

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agree with this. I would hate to see a nerf to SF. I love to play DoA, I would be very sad if I couldn't do it anymore.
If you Q_Q and say "but go and play with PuGs or your guildies" well newsflash! DoA is pretty much dead. During a normal day, you see maybe 2-3 people standing in DoA doing nothing. Finding a competent PuG is impossible, and what if your guildies don't like DoA?
I shouldn't play DoA then either, no matter how much I like it? Pffft....

I don't abuse the SF for ectos or whatever... If I need some money I go keg, and I much rather do that for an hour than farm (grind) for the same amount of money elsewhere for 4 hours...

Anyways, I am very happy SF didn't get nerfed, it would ruin a lot of fun for me. Thank you Anet.
Thats not great reasoning. The skill is obviously overpowered, It is literally a godmode skill. It has to be changed. Even if you don't abuse it for stuff, hundreds of others do.

Last edited by Chocobo1; May 15, 2009 at 10:40 AM // 10:40..
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Old May 15, 2009, 10:38 AM // 10:38   #302
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Originally Posted by Gonzo_Neo View Post
Hello, im a Paragon and i come to this post to see my update skill........................oh wait!!!!

I'd be glad if I were you.
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Old May 15, 2009, 10:43 AM // 10:43   #303
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Sure?

No Paragons in PVP.

Only 1 Build in PVE ( imbagon ).


Im sorry for the ritualist, but it seems Nightfall Professions have been forgotten for Anet, and they dont want remember that Paragon and Dervish still exist.
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Old May 15, 2009, 10:44 AM // 10:44   #304
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Thats not great reasoning. The skill is obviously overpowered, It is literally a godmode skill. It has to be changed. Even if you don't abuse it for stuff, hundreds of others do.
That's why I agreed with the post I quoted, that the change needs to be made on the UW / FOW monsters and vaettirs. Just a touch/signet skill and SF is unusable.

AND it won't make DoA a completely desolate place.

Last edited by Minami; May 15, 2009 at 10:45 AM // 10:45.. Reason: fixed quoting
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Old May 15, 2009, 10:48 AM // 10:48   #305
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Originally Posted by Gonzo_Neo View Post
Sure?

No Paragons in PVP.

Only 1 Build in PVE ( imbagon ).


Im sorry for the ritualist, but it seems Nightfall Professions have been forgotten for Anet, and they dont want remember that Paragon and Dervish still exist.

True, I think paragons and ritualists can shake hands.
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Old May 15, 2009, 10:54 AM // 10:54   #306
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Originally Posted by Minami Kaori View Post
That's why I agreed with the post I quoted, that the change needs to be made on the UW / FOW monsters and vaettirs. Just a touch/signet skill and SF is unusable.

AND it won't make DoA a completely desolate place.
Making DoA empty (or better yet, only used by guild runs) is a small price to pay to kill SF.
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Old May 15, 2009, 11:04 AM // 11:04   #307
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Instead of balancing the game by giving you more viable options, and therefore more interesting teambuilds, they keep narrowing it by nerfing stuff that's overused.
Elites (and hence, builds) buffed into play over the last year: Warrior's Endurance, Melandru's Shot, Peace and Harmony, Lingering Curse, Mirror of Ice, Palm Strike, Ray of Judgement, Primal Rage, Expert's Dexterity, Incendiary Arrows, Ether Prism, Blinding Surge, Mark of Insecurity, Wastrel's Collapse, Lyssa's Aura, Weaken Knees, Mind Blast, Tease, Visions of Regret, Pain of Disencantment, Life Sheath... I give up, but in short: you're wrong.

Decent update, although nerfs to Ray of Judgement and Shadow Form would have been nice. Aegis change is very interesting.
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Old May 15, 2009, 11:08 AM // 11:08   #308
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Did anybody see that post on the official wiki where somebody said they were doing this kind of nonsense on purpose to get people to stop playing to reduce costs to maintain GW1? Sounds unlikely but I would consider it more than other excuses at this point.
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Old May 15, 2009, 11:36 AM // 11:36   #309
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Originally Posted by refer View Post
Did anybody see that post on the official wiki where somebody said they were doing this kind of nonsense on purpose to get people to stop playing to reduce costs to maintain GW1? Sounds unlikely but I would consider it more than other excuses at this point.
"Welcome to the Official Guild Wars wiki, the comprehensive Guild Wars reference written and maintained by the players."
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Old May 15, 2009, 11:43 AM // 11:43   #310
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Quote:
Originally Posted by refer View Post
Did anybody see that post on the official wiki where somebody said they were doing this kind of nonsense on purpose to get people to stop playing to reduce costs to maintain GW1? Sounds unlikely but I would consider it more than other excuses at this point.
That post was VERY QUICKLY deleted...


Its very well documented that they intend to keep GW1 going after the release of GW2 and its also well speculated that its because of the HoM bonuses, so that people can go back and get their HoM done for their GW2 characters
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Old May 15, 2009, 11:48 AM // 11:48   #311
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Quote:
Originally Posted by Symeon View Post
Elites (and hence, builds) buffed into play over the last year: Warrior's Endurance, Melandru's Shot, Peace and Harmony, Lingering Curse, Mirror of Ice, Palm Strike, Ray of Judgement, Primal Rage, Expert's Dexterity, Incendiary Arrows, Ether Prism, Blinding Surge, Mark of Insecurity, Wastrel's Collapse, Lyssa's Aura, Weaken Knees, Mind Blast, Tease, Visions of Regret, Pain of Disencantment, Life Sheath... I give up, but in short: you're wrong.

Decent update, although nerfs to Ray of Judgement and Shadow Form would have been nice. Aegis change is very interesting.
Mirror, Melandru, WE, Ling curse are nerfed again. RoJ is not a GvG elite, never seen Tease, Life Sheath, Primal rage, weaken knees, Lyssa or palm strike either. Experts dext got a nerf quickly after the buff.
Now this might be because of the 'stick to what everyone does'-attitude but I don't see really much different teambuilds in gvg. I think there are 3, maybe 4 common used builds. Besides we have seen in the last few years 1 major buff/change in skills. Apart from that it's montly nerfing.
What i meant is more that you instead take the normal WoH bar (might change now) you can run for instance Blessed Light, because it's as good as WoH, though different. (you could argue it's like that already and add the argument people prefer to stick to what everyone does)

Well you catch my drift .

Last edited by Faure; May 15, 2009 at 11:51 AM // 11:51..
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Old May 15, 2009, 11:52 AM // 11:52   #312
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Originally Posted by MirkoTeran View Post
Making DoA empty (or better yet, only used by guild runs) is a small price to pay to kill SF.
I still don't see the reason to kill SF off. I love playing with it.

Buff the monsters in UW/FoW and vaettirs with a signet, that's all it takes to stop UWSCs and FoWSCs without ruining SF for the honest and normal players too.

I already said my piece about guild runs too....

There are still players out there who enjoy the challenge of let's say FoW. Me and a couple of guildies cleared FoW in HM a few days ago, and it took us 5 hours! Now THAT was fun! ^_^ Makes you appreciate an Obsidian Shard drop big time

Last edited by Minami; May 15, 2009 at 12:04 PM // 12:04..
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Old May 15, 2009, 12:18 PM // 12:18   #313
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I haven't PvPed since around the release of Nightfall (unless you count AB, which I don't), so my first and strongest reaction to this is that PwK should have been split for PvE and PvP. Splitting skills is a leap they've already made, and with less justification in some cases, so I really don't see why they'd back down from it on this one. I'm sure it did present some problems in PvP, but in PvE it is, as someone else said, robbing an undervalued class of one of its few strengths.
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Old May 15, 2009, 12:33 PM // 12:33   #314
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Total Failure once again ANet.

Repeated delays for a skill balance that is mindnumbingly poor shows a complete lack of ability and concern for the game and players. What was it it? Like less than 20 skills and only 3-4 of those ones were skills that needed adjusted.

Say the delay was "to be certain there are no bugs" and then have a bug so bad it crashes EVERYONE in an instance reiterates the size of failure that this update has brought forth. Bad.

Prepare for 3 monk back lines in PvP paired with tons of physicals.

The was absolutly nothing wrong with Aegis, it was one of the few skills in this game that was completly balanced. Long recharge, High energy cost, long cast time for easy interupt, easily removed, but with a HUGE reward. There are already plenty of spike stopping skills already.

This is a total absolute failure.

Bad update is bad.

I'm going to go hook the PS3 back up as there seems to be no point in logging into GWs.
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Old May 15, 2009, 12:40 PM // 12:40   #315
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the update is decent. the only thing that bugs me is the aegis nerf.
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Old May 15, 2009, 12:44 PM // 12:44   #316
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Being naive as I usually am: what's so wrong with MB eles?

I don't PvP much (now a bit more since z challenges), but when I do this is the *only* thing I can run (my main is an ele). Eles are really laughable at and even with MB they're not really interesting, they barely make it into TA parties or anything.

Now really, what is an ele supposed to do? Heal? Gee...
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Old May 15, 2009, 12:53 PM // 12:53   #317
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They get to spam high damage, low recharge spells, while having a 75% block up 90% of the time, without having to worry about energy and because they get to spam, they get constant heal from their aura ench.

EDIT: Except from bal and hexway, 1 A/D, 2 E/Mes and 1 Mo/Any, is probably the most common team you'll find in TA atm.

Last edited by Spinny; May 15, 2009 at 12:59 PM // 12:59..
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Old May 15, 2009, 01:08 PM // 13:08   #318
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I usually skim the comments on the updates, and I think this thread has some of the most negative feedback I've seen.
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Old May 15, 2009, 01:10 PM // 13:10   #319
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I don't understand why people are still wanting a SF nerf. It has been nerfed more than enough and is almost useless. You can't maintain it for a long time due to energy shortage. A raptor farm is much easier as E/Me than as SF sin in my opinion. Why destroying the fun for people that like to use it? It doesn't hurt anybody who doesn't want to play it.

Same with RoJ. Maybe it is overpowered in PvP - no idea - but it's the only decent smiter skill for a monk in PVE. If they nerf it I hope they only do it for PvP.
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Old May 15, 2009, 01:18 PM // 13:18   #320
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Is it just me, or is anyone else asking, "What Balance?" I see only nerfs; merciless, wreckless unneeded nerfs. M.Shot & Hunters were like the final blow to Ranger viability. Aegis was changed just after the Live Team completed their "4:20pm Meeting" and LC is now every Necro's TOP PICK because there's no moar wtf PnH to stop it!! E/Me's continue to abuse Distortion, and now with the buff to IW, 4v4's seeing a fk'ton of IW Mesmers with Distortion, a (two time) buffed heal signet and 10 more energy in their pool to help [email protected] some more with Distortion. Is this Just? YES, well it's just BULLSH.....! And again, Anet won't ever revert anything anymore because they're never wrong, always right and they have no time nor incentive to (unless moar players buy makeovers to pay them for decimally better skill changes). Gg.. Anet..
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